My experience Joining the Xbox Live Creators Program

Microsoft released the Windows 10 creators update, and with it came new ways to empower creators arround the globe, one of the programs that picked my interest was the Xbox Live Creators Program, which would allow  indie developers to release software directly into the a special corner of the  Xbox live store with come some integrations with the Xbox live system.

Xbox live Creators is both similar and different from the ID@Xbox program that Microsoft has been running for a while to let developers join the world of Xbox.

This program counts with a special site (check it here ) for those interested in joining the preview of this program Under the premise that “Now any developer can integrate Xbox Live into their game and publish to Xbox One and Windows 10.”

The website states very clearly that developers using Construct 2MonoGameUnity, and Xenko would be permitted entry. and that you could use your own Xbox one to test your game  before sending it to review. and the best  of all ? you do not need any kind of Game design document or project plan to apply, so if you are only interested in seeing what you are capable of this program is perfect for you. (this is definitely one of the biggest differences to the  ID@Xbox program, which has an application form that requires very detailed information about your product and your business, something us indies can’t provide.).

steps to join
steps to join the program

In my case, Steps 1 & 2 about enrolling to the developers program were already covered for being a long time developer (if 1 and a half-year is considered a long time developer then count me in), so I went directly to the application  to join the program, and just as expected, you just encounter a 10 question form that ask very simple questions, like if it is your first time developing a game and what are you aiming for in this program, and after that , you are good to go to wait for the approval email and start your project right away,

aproval mail
approval mail

Once you are in (They contacted me back with that email in just 24 hours), you are completely free to integrate and test several Xbox live functionalities in any of the before mentioned Game engines , but beware, you wont be able to access all the things  xbox live has to offer, like multiplayer and full xbox store exposure ( you would need to be part of the ID@Xbox program for those)

Here is the detailed list of things you are allowed to access in this program.

In my opinion this an extremely good opportunity for indies to try to release something for the console, seeing how you are permitted yo add lot of xbox live functionalities into your games making it a very rich experience, also the xbox live store exposure sure comes in handy for those small teams who can’t count on big marketing budgets (twitter and Facebook are our best friends in that regard).

You can find the full documentation of the Xbox live program here (you need to access your Microsoft account first):

2 Replies to “My experience Joining the Xbox Live Creators Program”

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